Device Showroom
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Device Showroom

About This Project

AT&T Device Showroom was a virtual environment created to train retail sales associates on upcoming and available devices. Each mobile device brand had a custom video to introduce their product. Each product had a 360-degree view, specs, white sheet and sales sheet to promote the accessories and network that they support. The virtual environment allowed users to chat with peers from another AT&T store to compare sales tips and identify customer pain points to penetrate the market.

I was responsible for the UI/UX planning and wireframing as shown in the screens below. Working with AT&T brand guidelines and the internal creative team we assembled a product that was used by over 120,000 members on a daily basis.

The documents below highlights the interactions available for the various interfaces the users had access to. Each device was a masked SWF player with the rotation tools. It was separated from the navigation on the right which allowed the users to load various details about the selected phone or accessory.

3D, Prototyping, UX/UI